WACOM FEATURED ARTIST Marsdenillustration.com

Wacom Featured Artist – Ian David Marsden

Wacom featured my work as part of its international artist programme, presenting a selection of my illustration practice on the official Wacom platform together with a 12-part video series on drawing, character design, digital inking and visual process.

For me, this matters because Wacom has been part of my daily working life for many years. My studio process combines hand drawing with digital production, and Wacom tools have been central to that workflow across editorial illustration, comics, character design, explainer graphics, branding visuals and commercial commissions.

This page gathers that material in one place: the artist feature, the video series, and a selection of work connected to the way I draw and develop images professionally.

For a quick, shareable overview of my illustration range, download my illustrator portfolio PDF.

Artist feature and video series

Wacom presented my work through an official artist feature and a structured series of tutorial and process videos. These focused on practical aspects of professional drawing: sketch development, cartoon line work, digital painting, character construction, sequential thinking and hand-drawn visual communication.

The material reflects the way I actually work in the studio. It is not speculative or trend-driven. It is based on drawing as a professional craft: building images from observation, timing, line, rhythm, colour and composition, then taking them through to finished artwork for print, screen or motion.

Wacom Featured Artist Videos by Ian Marsden

How Wacom fits into my workflow

I began working digitally with Wacom hardware in the early 2000s and have used it continuously across different stages of my career. Today, it remains a core part of my studio setup for sketching, inking, vector drawing, digital paint, storyboards, comics pages, editorial artwork and presentation visuals.

That continuity matters. The same drawing-based workflow can move across very different kinds of assignments: Google Doodles, logo and mascot design, campaign illustration, editorial work, comics and hand-drawn explainer videos. The tools change the efficiency of production, but the foundation is still draftsmanship and visual thinking.

Recognition in context

Being featured by Wacom sits naturally within the broader arc of my practice. My work has moved between publishing, editorial cartooning, branded communication, character design, visual storytelling and animation-related projects for clients including Google, Coca-Cola, Mercedes-Benz, Dräger and many others.

This page is therefore not separate from the rest of the portfolio. It connects directly to the way I work: hand-drawn, concept-led, technically fluent, and comfortable across both traditional illustration culture and digital production environments.

What you will find in the gallery

The video gallery below includes selected Wacom-featured tutorials, demonstrations and drawing sessions. Together they show a range of approaches: cartoon and comic drawing, digital inking, painterly colouring, character work, and process-based illustration development.

For art directors, clients, students and fellow illustrators, these videos give a practical view of how ideas move from rough sketch to finished image inside a professional studio workflow.

Wacom Video Gallery

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