Comics, characters and sequential art built for brands, publishers and businesses — every panel drawn from scratch, no templates, no AI. A Story, Drawn by Hand. From Idea to Finished Story A clear process from first sketch to final artwork. how it works You bring the idea, message, or challenge — I translate it into a clear visual narrative that matches your voice and goals. 1. Concept Hand-drawn comics, characters, and narratives tailored for clarity, emotion, and visual appeal — built in production-ready formats for print, web, and animation. 2. Creation From a corner store or community initiative to international corporations and global media, your story is crafted to reach its audience across print, packaging, and digital platforms. 3. Connection Drawings for the Future. The Old-Fashioned Way. Request a Delivery arrow_forward arrow_back

Comics · Comic Strips · Graphic Novels · Business Comics · Sequential Storytelling

Comics, Comic Strips & Sequential Illustration

A comic is not simply a collection of drawings. The storytelling happens between them.

I create original comics, comic strips and sequential illustration for publishers, companies, agencies and organizations — from authored graphic novels and editorial cartooning to business comics, product stories, multilingual sequences and character-led communication.

Narrative structure · Character acting · Pacing · Page composition · Visual continuity · English · French · German

Sequential Storytelling

Not every story needs the same number of images

Sequential storytelling can mean a full graphic novel, a single-page comic, a three-panel strip, several images wrapped around a package, a wordless public-information sequence or a storyboard that ultimately becomes hand-drawn animation. The format changes, but the underlying questions of timing, character and visual clarity remain.

Graphic Novels & Long-Form Comics

Sustained narrative across pages: dialogue, acting, viewpoint, scene changes, pacing and character continuity.

Editorial Cartoons & Strips

Observation, satire and visual commentary where economy, timing and a clear point matter as much as the drawing itself.

Business & Corporate Comics

Custom narrative work for training, onboarding, product communication, awareness campaigns and internal or customer-facing communication.

Wordless & Multilingual Stories

Sequences where staging, gesture, action and consequence carry the message without depending on substantial written explanation.

A character or visual idea can also move from static panels into motion, allowing the same narrative world to continue across comics, print, digital communication and hand-drawn film.

Selected Sequential Work

Different stories. Different formats. The same narrative discipline.

These projects move from published graphic narrative to employee communication, consumer packaging, technical products and language-light public information.

MARVIN graphic novel by author and illustrator Ian David Marsden
MARVIN — authored long-form graphic storytelling.

Graphic Novel · Author & Artist · Long-Form Narrative

MARVIN — writing with panels as well as words

MARVIN: Based on The Way I Was is a published graphic novel for which I worked as both author and artist, adapting autobiographical material about composer Marvin Hamlisch into sequential narrative.

Long-form comics demand consistency over many pages: character acting, dialogue, location, point of view, transitions and page rhythm all have to keep working after the impact of an individual drawing has passed.

View MARVIN →

Samara sequential comic page by Ian David Marsden showing character acting, dialogue and narrative panel composition
Samara — contemporary character-led sequential storytelling.

Sequential Illustration · Character Acting · Visual Continuity

Samara — characters have to survive the next panel

A character design can look convincing in a single pose and still fail as soon as the character has to turn, react, speak, sit down, move through space or appear from another angle.

Sequential work tests the entire visual world: acting, expression, environment, continuity, composition and the relationship between one image and the next.

View Samara →

Mercedes-Benz employee communication with recurring characters and sequential illustration by Ian David Marsden
Mercedes-Benz — recurring people and situations used to make workplace communication visible.

Employee Communication · Recurring Characters · Behavior

Mercedes-Benz — communication through recognizable situations

For Mercedes-Benz, recurring characters and workplace situations were used to show service culture, customer interaction and professional behavior rather than presenting the material only as abstract instructions.

The individual scenes work as illustrations, but together they create a recognizable cast and visual world across the communication material.

View the Mercedes-Benz project →

Business Comic · Utility Communication · Superhero Narrative

Stadtwerke Wedel — Captain Power vs. Dr. Disturber

For Stadtwerke Wedel, I created a complete superhero comic in which Captain Power confronts Dr. Disturber, an underwater villain intent on disrupting the town’s energy infrastructure.

The project uses familiar comic-book mechanics — antagonist, threat, action and resolution — to turn utility communication into an actual story rather than an illustrated explanation.

Captain Power versus Dr. Disturber business comic created by Ian David Marsden for Stadtwerke Wedel
Captain Power vs. Dr. Disturber — commissioned superhero storytelling.
Dfreeeze comic sequence for Digades showing winter car heating scenarios illustrated by Ian David Marsden
Dfreeeze — the same narrative world extended from comics into hand-drawn motion.

Product Story · Comics · Hand-Drawn Motion

Dfreeeze / Digades — showing a product through a situation

The Dfreeeze stories use ordinary winter situations to show what remote vehicle heating changes for the people using it. Weather, character and inconvenience establish the problem before the product becomes part of the story.

The characters also moved beyond printed comics into a hand-drawn animated explainer video, demonstrating how a sequential idea can continue naturally from static storytelling into motion.

View the Dfreeeze project →

Visual-First Comics · Energy Efficiency · Multilingual Communication

SUSTAIN-D — telling the story without depending on written language

For SUSTAIN-D, I created comic sequences around energy-efficient behavior in multilingual housing environments.

The core message had to remain understandable without depending on written language. Staging, expression, action and consequence therefore carry most of the information.

View the SUSTAIN-D project →

SUSTAIN-D wordless energy-efficiency comic illustration by Ian David Marsden
SUSTAIN-D — character-led, language-light storytelling.
Coca-Cola can featuring a wordless recycling comic strip by Ian David Marsden
Coca-Cola / IGORA — sequential recycling stories printed directly onto cans.

Micro-Sequence · Packaging · Language-Independent Communication

Coca-Cola / IGORA — the package becomes the comic page

For Coca-Cola and IGORA Recycling, I created short recycling comics printed directly onto aluminum cans.

The available space was tiny and the stories had to work without explanatory copy. Each strip reduces sequential storytelling to its essentials: setup, action and resolution, all carried visually.

Editorial Cartoons & Comic Strips

A long editorial practice that is still active

Editorial cartooning has been part of my professional work since the late 1980s and remains an active part of my practice today, from magazine and newspaper work to current international editorial networks.

Original editorial cartoon by Ian David Marsden for the 20th anniversary of Cartooning for Peace
Original cartoon created for the 20th anniversary of Cartooning for Peace, 2026.

Editorial Cartooning · Current Affairs · Visual Commentary

The idea has to arrive quickly

Editorial cartooning rewards economy. A drawing may need to establish a subject, point of view and contradiction almost immediately, often with very little text.

I contribute to international editorial networks including Cartooning for Peace and Cartoon Movement, while decades of newspaper and magazine work continue to inform the timing and visual shorthand I use in longer sequential projects.

Explore Editorial & Educational Illustration →

Published editorial cartoon and illustrated magazine feature by Ian David Marsden
Editorial illustration seen in its real publication context.

Cartoons also have to work on the page

Magazine and newspaper work is not simply a collection of isolated drawings. A cartoon may sit inside a column, spread, quiz or recurring feature and has to work with headlines, typography, captions and the visual rhythm of the publication.

What Happens Between the Panels

The important drawing may be the one that comes next

In a single illustration, the image has to contain the moment. In comics, I can decide when the moment happens.

Panel size, viewpoint, gesture, silence, dialogue, repetition and the point at which information is revealed all change the way a sequence is read. Good sequential work is therefore as much about editing, acting and timing as it is about individual drawings.

From Static Sequence to Hand-Drawn Motion

Characters and stories can continue beyond the comic page

The same skills used to build a readable comic — sequence, staging, character acting and controlled revelation of information — also form the basis of a hand-drawn explainer film. When appropriate, a project can move from storyboard and static illustration into a complete animated sequence.

Storyboard

Breaking a script or idea into beats, deciding what has to be shown and finding the strongest visual progression.

Character Continuity

Keeping people, expressions, props and environments consistent as the action moves through different shots and scenes.

Hand-Drawn Animation

Original illustrated assets developed specifically for the film rather than assembled from generic stock or template libraries.

From Brief or Script to Finished Sequence

A story can begin before the script is finished

A project can arrive as a finished manuscript or script, but it can also begin with a subject, communication brief or rough idea that still needs to be structured as a sequence.

Depending on the assignment, I can develop narrative structure, characters, page or panel breakdowns, thumbnails, dialogue, storyboards, rough layouts and finished artwork for print, publishing, digital use or later animation.

Depending on the project

  • Narrative development
  • Character design
  • Page & panel breakdowns
  • Thumbnails & roughs
  • Dialogue & visual pacing
  • Storyboards
  • Finished illustration
  • Print, digital or motion assets

Related illustration work

Sequential illustration overlaps naturally with publishing, editorial cartooning, commissioned communication and animation. Those areas have their own deeper portfolio sections.

Comics & Sequential Illustration

Have a story, situation or idea that needs more than one image?

I work directly with publishers, companies, agencies and organizations on original comics, strips, graphic narrative and sequential visual storytelling.

Send me a short outline of the subject, intended audience and where the finished work will appear. A completed script is not essential.

Extended Archive

Comics, Cartooning & Sequential Work

A broader archive of graphic-novel pages, newspaper and magazine cartoons, comic strips, corporate comics, multilingual stories, commissioned sequential illustration and related cartoon work from different periods of my career. Click any image to enlarge it.

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